The Homework Messenger is a special web page that helps parents and teachers attract children's academic and behavioral performance after Dr. Weathers three-day ADHD treatment program in Spokane Washington for ADHD children and their family with computer aided emotional restructuring CAER. parent training, behavior modification, desensitization, computer aided emotional restructuring CAER is an effective, drug-free, treatment for

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  • math struggles, improves
  • reading comprehension, and
  • homework
  • help treat the cause of ADHD
  • ADHD children
Homework Messenger online treatment technology follow up extends intensive treatment to home and school. This helps with

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Homework Messenger Help -overview -

Quick description of how to use the Homework Messenger

adhd - Homework problems and solutions

Article Index
Login
Invite a Teacher to the homework Messenger
Entering information
Creating Behaviors to Track at school
Making an Inactive Behavior Active
Daily Behavior Rating
Immediate and Delayed Rewards
Immediate and Delayed - check boxes
Homework
Discussion
Grades
Home Section
Hard Work Bonus
Graphing Delay of Reward and Hard Work bonus
Averaging Range for Graphing Delay of Reward and Industriousness bonuses.
Notification emails

Every program function is explained in three ways, 1) tool tip popups 2) inline Text Hints and 3) a help file (this document). For context sensitive help, if you do not know what a particular element does, put your cursor over it and a line of text will be displayed which describes that feature.

Inline Text Hints are displayed above each program section to provide a brief description of how to use each section. Once you are familiar with the program, you can hide these hints by clicking on "reddotToggle Text Hints " found in the upper right corner of the screen. This is useful to conserve screen space after you have made many entries. You may read through this help document and search it for answers by clicking on reddotHelp in the left column. This will open another window which both provides a comprehensive list of help topics, (this file) as well as a fully indexed search feature.

Login

The first page you will see is the Login page. You can make returning to this page easier by book marking it in your favorites. The easy way to do this is to click on the  "reddotBookmark this page"  link at the top of the left column.
Enter your email address and password in the boxes in the upper right hand side of the page. Your username and password are case sensitive.

Invite a Teacher to the homework Messenger

The homework Messenger needs to know who your child's teachers are. To inform it, you need to invite your child' s teacher to participate in the Homework Messenger. To do this, click Invite Invite Buttonabove the orange header. Another screen will appear. In the box enter a meaningful description of the class, such as Mrs. Egar's home or Huckison's PE Class. Use whatever is meaningful to you. Since the Homework Messenger will send the teacher an email with their username and password as well as a detailed description of the Homework Messenger, do not use this as a greeting or explanation to the teacher.

Entering information

Once you have invited a teacher, a new row is created in the Individual table of the reddot Members page. A separate row is created for each teacher. To access the information relative to that teacher click Individualbutton. When there is new information since the last time you logged on this button will be red, as shown above. When there is no new information the button will be gray.

Creating Behaviors to Track at school

Only a teacher should make entries in the Behavior tracking section, but you need to understand the process. Up to four active target behaviors can be defined at a time for the child to work on at school. Behaviors are best described in positive terms. That is, it is better to say "raise his hand before speaking", vs. "not blurting out in class". This not only serves to set a positive mindset for the goal, but also keeps all the graphs easy to read with good up and bad down.

Create a new behavior by double clicking on the blank row then typing in the new behavior and clicking Save Button by double clicking the text, typing in the change and clicking Save button

The number of behaviors is limited to four active behaviors because with more than that, change efforts can become so diffuse that they are ineffective. At that point, to add a new behavior, one must be made inactive. IAbutton It is better to make a behavior inactive than just to edit it into a new behavior. Otherwise, you cannot tell where on the daily behavior graph the old behavior stops and the new one begins.

To make a behavior inactive, single click and hold your left mouse button on the text while you drag it to the Contingencies table at the right. After the background ofInactiveButton that table turns dark green, release the mouse button. The behavior will then show up in the InactiveButton. inactive list. Then another active behavior can be created To see the inactive behaviors click the Inactive Button button.

Making an Inactive Behavior Active

Many times, it is easier to reactivate an old behavior than to create a new one. To reactivate a behavior simply click on the IAbutton Tab to display the enacted behaviors. Then left click and hold on the text of the behavior you want to reactivate while you drag it to the active behaviors column on the left. When the background of that table turns dark green release the mouse button. The behavior will then reappear in the active behaviors column. Remember that you may only have four active behaviors at any time. If you try to reactivate the behavior when they are already four active behaviors, it will give you a message that you already have four active behaviors and you cannot add another one.

Daily Behavior Rating

On a daily basis, the teacher should rate the child's performance on each behavior on a 1-5 scale, where 5 is excellent and 1 is poor. To rate a behavior, place your cursor on the graph. Up to four colored vertical bars will appear at the right of the graph.

Place your cursor over the bar whose color corresponds to that of the behavior you want to rate. The bar will turn into a thermometer. Slide your cursor up and down until you have the value you want. You can see the changing numeric value of your rating in a gray box at the top edge of the graph. When you have the value you wish, click your mouse. A dot for that value will be placed on the graph for that behavior.

Since only one rating per behavior per day is allowed, the rating bar for that behavior will vanish until tomorrow.  Because it would unnecessarily complicate the user interface, there is no way to correct a rating error. If this happens just note it in the discussion section.

Note: If on the same day two behaviors are given the the same rating you will only see the last rating because it is covering the prior rating, but they are both really there.

Immediate and Delayed Rewards

When you are logged into the Homework Messenger as a parent, you will see the table to the right of the graph that has five vertical color tabs: red, green, blue and yellow and white. They are also numbered 1 through 4 and IA. The first four tabs open windows that allow you to enter two rewards or punishments for the target behavior of matching color on the left. When a teacher logs on, they only see the inactive box. The first four tabs are not present.

There is a plethora of research to indicate that one of the most powerful predictors of long-term success is the ability to work for delayed rewards, rather than short-term, immediate gratification. (This is discussed in my newest book,  ADHD: Drug-free and doin' fine). This feature provides a systematic direct and effective way of teaching the ability to delay reinforcement.

For each target behavior, you should enter two different rewards, a smaller immediate one and a larger delayed one. You should attempt to make the delayed reward just big enough that he will be willing to wait for it rather than selecting the immediate reward. For example, you might offer rewards such as Immediate = 1/2 hour of Xbox immediately or Delayed = 2 hours of Xbox on Saturday. You will need to experiment to find the balance of short and long-term rewards that causes your child to usually select the delayed payoff. Over time, repeatedly selecting the delayed reward will teach him the very valuable skill of working for long-term goals.

Immediate and Delayed - check boxes

When your child earns the reward, give him the choice of the Immediate reward or the Delayed one. Put a check in the box to the right of the reward he chooses. If you check the wrong one, you can uncheck it by clicking it a second time. This check will allow a graph to be created of the frequency he chooses the delayed reward.

Homework

The Homework area allows you and your child's teacher to track homework, step by step, from its assignment, through its completion and finally being turned in. The teacher enters a description of the assignment, date assigned, the due date, and finally the date when turned in. You enter the date you supervised its completion. You should require that all homework be done neatly accurately and completely before you enter the date completed. Do not accept second-rate work. At a glance, you can tell whether this chain of events is unfolding on schedule to be completed by the due date.

Make sure you continue to monitor the homework assignment until the teacher enters a turned in date. If this date is not entered a few days after you enter the completed date, you should pursue this with your child and his teacher. The completed assignment may have found its way to the bottom of a locker or backpack, rather than the teacher's desk. Rather than taking responsibility for getting the Homework to the teacher, apply contingencies to motivate turning it in.

You can use the sort feature SortAscHomework decending sort to find homework that has not been turned in. To edit a comment click Editbutton You can only edit discussion comments the same day you create them.

Just click on the SortAscHomework decending sort to the right of the turned in heading to see which ones have not been turned in. You can also use SortAscHomework decending sort to find any combination of dates and text.

Discussion

Here you, the teachers and I can discuss your child. Often it is very helpful not just to rate a behavior, but also to describe exactly what precipitated and reinforced it. Also, extra information can help parents develop better rewards, punishment and WebCAER targets. Sometimes a homework assignment may need extra elaboration, or kudos needs to be sent.

 

Grades

Here the teacher enters grades for assignments, tests, and quizzes. Grades must be in a numeric format such as 2, 8, 70 or .70. The teacher must be consistent with whatever format they choose. They cannot use letter grades such as A, B, C, D, F. passing, or satisfactory. They need to translate these into a numeric equivalent. A grade average for each course is automatically computed. The grade average is displayed at the bottom of the Grades section when you put your cursor over the course name.

 

Home Section

In the Home section, the Behavior area and the Discussion area are repeated so that parents and I can have a private area to identify, track, reward and discuss home behaviors. When the teacher logs on, they do not see any of the Home section. Because the Behaviors and Discussion areas function the same in the Home section as in the School section, the details will not be repeated here.

 

Hard Work Bonus

In addition to the Behaviors and Discussion areas, the Home section also has a Hard Work Bonus area. Hard work is another name for industriousness or the "Protestant work ethic". The ability to work hard is a powerful advantage that every parent should give their child. If you reinforce the experience of hard work, the actual sensations of working hard become a secondary reinforcer and the child becomes industrious. This area allows you to define a hard work bonus, award it, and observe on a graph  how often it is earned.

In the description box, enter the reward you will offer for observing him working hard. You can also select from bonuses you have offered recently by clicking the Bandbutton to the right of the description box. A window will open listing recent bonuses. If you wish, select a bonus from the list by double-clicking on it. Once you have either typed in or selected a bonus from the list, click Savebutton

Before you can enter a new bonus,  you need to either award awardbutton the bonus or delete  delete button  it.

To award a bonus, enter a date in the “Date earned” box in this format MM-dd-YYYY. The easiest way to do this is to click the Calendar Button to the right of the box. A calendar will be displayed. Double-click the date. Today’s date is highlighted. What you have the proper date entered clicked award button.

Graphing Delay of Reward and Hard Work bonus

The hard work bonus area also shows a graph of frequency of choice to Delay Reward and the award of Hard Work bonuses. Bonuses are graphed in red and delay of reward is graphed in blue. You do not enter anything directly into this graph.

Averaging Range for Graphing Delay of Reward and Industriousness bonuses.

To make the graph more meaningful, it is plotted with a moving average. Without this averaging, the line would likely be a meaningless sawtooth. You can see a trend more easily by smoothing out the lumps and bumps.

One way of doing this is a moving average. It works like its name implies. It averages the last several data points to create the current value to plot on the graph. The more data points it averages, the smoother the line, but the less responsive the line is to short-term changes. You have to find a balance between these two effects of averaging. The number of days each point of the graph is averaged over is shown in the “Number of bonus days” and “Number of delayed days” Windows.

Though I have preset a default value to get you started, the best value for your child may be quite different. You should experiment with different numbers to see what makes the graph most meaningful to you. There is no way to do this other than just to play with different numbers. You have to wait until there are at least as many days data as you want to average over or you will just get a jagged looking graph.

To change values, enter the new value in the boxes provided and click

Notification emails

Whenever there is a new entry in any section, an email is automatically sent to the other relevant party notifying them and giving them a hyperlink to the Homework Messenger to make logging in easier. Remember to check your email daily.


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Homework Messenger Help -overview

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